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Every industry that has embraced technology with open arms has changed for the better, and education is no exception. Thanks to advancements in tech, teachers are now shaping education in ways traditional text-based learning can’t deliver, resulting in students engaging in more practical ways of learning.
It was not too long ago that technology-based learning seemed a long way off, but now, it’s a reality in many classrooms across the world. Digital learning has become an integral component of the education system, and the following concepts are just some of the trends that are currently prevailing in the EdTech space:
Educational video games
The gamification of learning is nothing new, but what was previously dismissed as silly in the past is now a powerful tool in dispensing knowledge to students. Educators are now leveraging video games to instill concepts into students. As mentioned by our writer Jeffrey M. Molina, there are video games out there that can help kids analyze things like math, tech, and art. There is a plethora of instructional video games available on the market that can both entertain and educate students. The best thing about it is that games take away the pressure and anxiety linked to clinching a high grade. The students won’t feel as though they’re pressured to internalize topics and courses, as game-based learning takes an exploratory approach instead of focusing on memorization.
AI-powered voice assistants
Voice assistants are not solely for personal use — educators have also been utilizing them in the classroom. Voice assistants like Apple’s Siri, Amazon Alexa, and Microsoft Cortana are giving students a chance to engage with learning material without the intervention of the teacher. At home, students can continue using these devices to gain access to conversational interactions with teaching material and receive educational assistance. Meanwhile, in colleges and universities, students are being handed out voice assistants in lieu of traditionally printed handbooks or non-intuitive websites to assist them with campus-related informational needs. This results in the reduction of resources poured into internal support, as well as the decrease in the cost of wasteful college handbook printing that usually gets out-of-date fast.
Distance learning tools
Due to the challenges of the current pandemic, many schools around the world have migrated to online classrooms. For educators, HP describes how applications like Socrative can help them monitor their students progress through interactive assessments. After all, collecting student feedback is the only way you can find out if they are able to fully understand what you teach, and the platform and others like it offer a simplified way of doing it. Whether you want immediate evaluations or periodic check-ins, these tools allow you to keep tabs on classroom work to assess how your students are really doing, and if some of them are falling through the gaps. Most distance learning tools also let you create quizzes and polls for your classroom with just a few clicks.
Wearable technology for students
Keith Krach states that wearable technology has the capacity to help keep kids safe. These devices have features that allow users to track the locations of students at school, as well as monitor the whereabouts of campus visitors. Moreover, these items can also be useful in carrying out paperless transactions in the cafeteria, bookstore, and much more, leading to a decrease in waste, theft, and possibly, bullying, too.
Unsurprisingly, 3D printing, otherwise known as prototyping, is also a powerful tool in redefining education. It allows students to learn with a more tangible and physical experience. eLearning Industry details that 3D printers offer a way for students to shape their idea of objects, bringing their ideas to life. 3D printers will also help students get their creative juices flowing and have more hands-on experiences, as opposed to purely text-based learning.
In the foreseeable future, it wouldn’t be a surprise if more technological advancements become core parts of educational experiences. These innovations will hopefully be able to fulfill a wide range of educational needs and enhance students’ learning outcomes.